We all know and love video games for there aren’t too many things in this world that let the inner 13 years old free. Video games have come a long way from its Atari days. Games today focus on gameplay as well as User Experience which has led to greater emphasis on to the graphical end making the games look as good as real. Thanks to computing advancement and faster hardware games have also become smarter hence becoming that much tougher with every passing year. All of this has led to a huge swell in game development budget, this write-up focuses on the most expensive games ever produced.
10. Watch Dogs
Watchdog the Ubisoft title was released in 2014 with much hype and flare. The game revolves around the life of a hacker who knows his way around guns. The game setting is in Chicago and it had an open format in that it allowed the players explore Chicago even if they weren’t on a mission. This was one of the major points in favour of the game reminding people of GTA too. certain extent.
By the end of 2014, Ubisoft sold around 10 million copies and was the highest selling game in Ubisoft’s history. The game had a development budget of $68 million .
9. Metal Gear Solid 4: Guns of the Patriots
Metal Gear solid is a franchise of great repute. The first Metal Gear was released in 1987 on the MX2 and NES, back then characterisation was not very important. The game has improved with each iteration.
In the 4th edition, the main character – solid snake plays a much more mature role with the game setting which involves stealthy attacks and gun battles in a human Cyborg setup. The game was released in 2014 and had a budget of $70 million.
Defiance was made by Trion in co-operation with ScyFy channel, it was inspired by a TV series of the same name which appeared on ScyFy channel. The game was developed as a Mass Multi-Player Online game (MMO). The game involved humungous development effort given its scope which led to delays in its release and escalation in cost.
The game reviews didn’t justify the effort subsequently denying it the honor of being a critique or commercial hit. The game’s now available for free on Xbox and Playstation but finding out online partners to play the game is no easy task. The game was developed with a budget of $80 million.
7. Red Dead Redemption
Red Dead Redemption is made by Rockstar games who are famous for the GTA series. While GTA remains Rockstar’s biggest franchise their other hits include Red Dead Revolver which was released for both Playstation and XBox, Red Dead Redemption was the 2010 sequel to the Red Dead Revolver.It was a highly anticipated sequel given the success of the first chapter.
The game revolves around a 20th century fictional character by the name John Marston who does bounty Hunting assignments for the govt. because his family is held, hostage. The game also focuses on the bond between the character and his horse. The total budget of the movie was $90 million.
6. Too Human
Too Human is made by the Canadian company Silicon Knights. The game is inspired by Norse mythology where all the Norse gods are androids, with the player controlled god being Baldur who is considered to be a bit too human. The objective of the game is to stop Loki from destroying the world.
The game was released in 2008 by Microsoft after prior attempts by Nintendo and Playstation console. The game cost $100 million to create.
5. Grand Theft Auto 4
Rockstar’s greater franchise yet is exactly what GTA is. Whether it be the graphics, the gameplay, or the storyboard this game received 9.5 to 10 rating across multiple reviews (unsurprisingly). GTA 3 along with iterations like Vice City and San Andreas for Playstation 2 were runaway hits, this helped create a lot of anticipation for the GTA 4 title for Playstation 3.
GTA 4’s theme runs around the player controlled character Niko Bellic an immigrant who wants to work his way up the Layer cake of Liberty city. The game spent about $100 million in its making.
4. Max Payne 3
MaxPayne is yet another rockstar franchise. In this iteration the famous vigilante Max Payne is sent off to Brazil as a mercenary to take care of security arrangements of VIP’s, however, things turn sour very quickly. The game was released 9 years after Max Payne 2, the release year was 2012. The game sold 3 million copies in the first week. The budget was $105 million.
3. Grand Theft Auto 5
Grand Theft Auto 5, when announced was greeted with all kinds of positive emotions. The game was everything a single player needed from the GTA, however, it did have slight glitches in its online mode.
The game is set in Los Santos and for the first time featured three playable characters. The game grossed 800 million $ in the first week. The total budget of the game was $137 million.
Destiny was made by Bungie – ring a bell?? Well, they are the same people who made the Halo franchise. Destiny was much awaited as it was the first release by Bungie after Halo 3 which was also the last game made along with Microsoft.
Destiny happens in a similar fictional universe as Halo with a highly customizable character. The game was released in 2014 to a less than perfect review opinion but still managed to gross $500 million. The game’s budget stood at $140 million.
1. Star Wars: The Old Republic
Star Wars: The Old Republic by Bioware was highly anticipated given the success Star Wars: The Knights of the Republic had on the Multiplayer online platform. The game did get good reviews but it wasn’t the groundbreaking game that everybody expected given the high budget.
The game takes place after a period of peace between the empire and the republic with players given an option of taking either side depending on whether they want to play good or evil. The game managed to get 1 million subscribers within 3 days of release. The game had a budget of $200 million.
The world of gaming is interesting in that the money and expertise involved in an industry that is for entertainment only is huge. The industry has many real-time benefits like pushing the computing industry to take up stronger challenges and also push the skill sets of designers and the creative teams to improve holistically each time around. Trickle down benefits also include better displays, interaction devices/platforms etc..